fix: add explicit GPU memory cleanup between models to prevent OOM
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@@ -256,6 +256,32 @@
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color: var(--color-neutral-500);
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}
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.empty-state p { margin-bottom: var(--space-2); }
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/* Video delete button */
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.video-delete-btn {
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flex-shrink: 0;
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width: 32px;
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height: 32px;
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display: inline-flex;
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align-items: center;
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justify-content: center;
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border: 1px solid var(--color-neutral-200);
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border-radius: var(--radius-sm);
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background: var(--color-neutral-50);
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color: var(--color-neutral-400);
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cursor: pointer;
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font-size: var(--text-sm);
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transition: all var(--transition-fast);
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opacity: 0;
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}
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.video-item:hover .video-delete-btn {
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opacity: 1;
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}
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.video-delete-btn:hover {
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background: #FEE2E2;
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color: #DC2626;
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border-color: #FECACA;
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}
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</style>
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{% endblock %}
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