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#include <prometheus/registry.h>
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#include <prometheus/counter.h>
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#include <prometheus/text_serializer.h>
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#include <array>
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#include <chrono>
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#include <cstdlib>
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#include <memory>
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#include <string>
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#include <thread>
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#include <iostream>
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// use prometheus namespace
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using namespace prometheus;
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// for clarity, we deduce the required types
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using IntegerCounter = Counter<uint64_t>;
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using FloatingCounter = Counter<double>;
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using IntegerCounterFamily = CustomFamily<IntegerCounter>;
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using FloatingCounterFamily = CustomFamily<FloatingCounter>;
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// create global registry for use it from our classes
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static Registry globalRegistry;
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class MyClass {
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IntegerCounterFamily& counterFamily1 { IntegerCounter::Family::Build(globalRegistry,
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"counter_family_1", "counter for check integer functionality",
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{{"type","integer"}} ) };
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IntegerCounter& counter11{ counterFamily1.Add({{"number", "1"}}) };
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IntegerCounter& counter12{ counterFamily1.Add({{"number", "2"}}) };
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IntegerCounter& counter13{ counterFamily1.Add({{"number", "3"}}) };
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FloatingCounterFamily& counterFamily2 { FloatingCounter::Family::Build(globalRegistry,
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"counter_family_2", "counter for check floating functionality",
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{{"type","float"}} ) };
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FloatingCounter& counter21{ counterFamily2.Add({{"number", "1"}}) };
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FloatingCounter& counter22{ counterFamily2.Add({{"number", "2"}}) };
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FloatingCounter& counter23{ counterFamily2.Add({{"number", "3"}}) };
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public:
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MyClass() = default;
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void member_to_do_something() {
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const int random_value = std::rand();
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if (random_value & 1) counter11++;
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if (random_value & 2) counter12++;
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if (random_value & 4) counter13++;
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if (random_value & 8) counter21++;
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if (random_value & 16) counter22++;
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if (random_value & 32) counter23++;
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}
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};
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int main() {
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MyClass myClass;
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for (;; ) {
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std::this_thread::sleep_for(std::chrono::seconds(1));
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myClass.member_to_do_something();
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TextSerializer text_serializer;
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text_serializer.Serialize(std::cout, globalRegistry.Collect());
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}
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}
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