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// 14 august 2015
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#import "uipriv_darwin.h"
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struct uiGroup {
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uiDarwinControl c;
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NSBox *box;
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uiControl *child;
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NSLayoutPriority oldHorzHuggingPri;
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NSLayoutPriority oldVertHuggingPri;
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int margined;
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uiprivSingleChildConstraints constraints;
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NSLayoutPriority horzHuggingPri;
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NSLayoutPriority vertHuggingPri;
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};
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static void removeConstraints(uiGroup *g)
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{
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// set to contentView instead of to the box itself, otherwise we get clipping underneath the label
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uiprivSingleChildConstraintsRemove(&(g->constraints), [g->box contentView]);
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}
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static void uiGroupDestroy(uiControl *c)
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{
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uiGroup *g = uiGroup(c);
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removeConstraints(g);
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if (g->child != NULL) {
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uiControlSetParent(g->child, NULL);
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uiDarwinControlSetSuperview(uiDarwinControl(g->child), nil);
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uiControlDestroy(g->child);
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}
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[g->box release];
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uiFreeControl(uiControl(g));
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}
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uiDarwinControlDefaultHandle(uiGroup, box)
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uiDarwinControlDefaultParent(uiGroup, box)
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uiDarwinControlDefaultSetParent(uiGroup, box)
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uiDarwinControlDefaultToplevel(uiGroup, box)
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uiDarwinControlDefaultVisible(uiGroup, box)
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uiDarwinControlDefaultShow(uiGroup, box)
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uiDarwinControlDefaultHide(uiGroup, box)
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uiDarwinControlDefaultEnabled(uiGroup, box)
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uiDarwinControlDefaultEnable(uiGroup, box)
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uiDarwinControlDefaultDisable(uiGroup, box)
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static void uiGroupSyncEnableState(uiDarwinControl *c, int enabled)
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{
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uiGroup *g = uiGroup(c);
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if (uiDarwinShouldStopSyncEnableState(uiDarwinControl(g), enabled))
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return;
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if (g->child != NULL)
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uiDarwinControlSyncEnableState(uiDarwinControl(g->child), enabled);
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}
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uiDarwinControlDefaultSetSuperview(uiGroup, box)
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static void groupRelayout(uiGroup *g)
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{
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NSView *childView;
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removeConstraints(g);
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if (g->child == NULL)
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return;
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childView = (NSView *) uiControlHandle(g->child);
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uiprivSingleChildConstraintsEstablish(&(g->constraints),
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[g->box contentView], childView,
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uiDarwinControlHugsTrailingEdge(uiDarwinControl(g->child)),
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uiDarwinControlHugsBottom(uiDarwinControl(g->child)),
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g->margined,
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@"uiGroup");
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// needed for some very rare drawing errors...
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uiprivJiggleViewLayout(g->box);
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}
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// TODO rename these since I'm starting to get confused by what they mean by hugging
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BOOL uiGroupHugsTrailingEdge(uiDarwinControl *c)
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{
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uiGroup *g = uiGroup(c);
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// TODO make a function?
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return g->horzHuggingPri < NSLayoutPriorityWindowSizeStayPut;
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}
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BOOL uiGroupHugsBottom(uiDarwinControl *c)
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{
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uiGroup *g = uiGroup(c);
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return g->vertHuggingPri < NSLayoutPriorityWindowSizeStayPut;
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}
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static void uiGroupChildEdgeHuggingChanged(uiDarwinControl *c)
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{
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uiGroup *g = uiGroup(c);
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groupRelayout(g);
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}
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static NSLayoutPriority uiGroupHuggingPriority(uiDarwinControl *c, NSLayoutConstraintOrientation orientation)
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{
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uiGroup *g = uiGroup(c);
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if (orientation == NSLayoutConstraintOrientationHorizontal)
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return g->horzHuggingPri;
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return g->vertHuggingPri;
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}
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static void uiGroupSetHuggingPriority(uiDarwinControl *c, NSLayoutPriority priority, NSLayoutConstraintOrientation orientation)
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{
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uiGroup *g = uiGroup(c);
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if (orientation == NSLayoutConstraintOrientationHorizontal)
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g->horzHuggingPri = priority;
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else
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g->vertHuggingPri = priority;
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uiDarwinNotifyEdgeHuggingChanged(uiDarwinControl(g));
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}
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static void uiGroupChildVisibilityChanged(uiDarwinControl *c)
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{
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uiGroup *g = uiGroup(c);
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groupRelayout(g);
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}
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char *uiGroupTitle(uiGroup *g)
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{
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return uiDarwinNSStringToText([g->box title]);
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}
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void uiGroupSetTitle(uiGroup *g, const char *title)
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{
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[g->box setTitle:uiprivToNSString(title)];
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}
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void uiGroupSetChild(uiGroup *g, uiControl *child)
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{
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NSView *childView;
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if (g->child != NULL) {
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removeConstraints(g);
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uiDarwinControlSetHuggingPriority(uiDarwinControl(g->child), g->oldHorzHuggingPri, NSLayoutConstraintOrientationHorizontal);
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uiDarwinControlSetHuggingPriority(uiDarwinControl(g->child), g->oldVertHuggingPri, NSLayoutConstraintOrientationVertical);
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uiControlSetParent(g->child, NULL);
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uiDarwinControlSetSuperview(uiDarwinControl(g->child), nil);
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}
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g->child = child;
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if (g->child != NULL) {
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childView = (NSView *) uiControlHandle(g->child);
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uiControlSetParent(g->child, uiControl(g));
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uiDarwinControlSetSuperview(uiDarwinControl(g->child), [g->box contentView]);
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uiDarwinControlSyncEnableState(uiDarwinControl(g->child), uiControlEnabledToUser(uiControl(g)));
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// don't hug, just in case we're a stretchy group
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g->oldHorzHuggingPri = uiDarwinControlHuggingPriority(uiDarwinControl(g->child), NSLayoutConstraintOrientationHorizontal);
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g->oldVertHuggingPri = uiDarwinControlHuggingPriority(uiDarwinControl(g->child), NSLayoutConstraintOrientationVertical);
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uiDarwinControlSetHuggingPriority(uiDarwinControl(g->child), NSLayoutPriorityDefaultLow, NSLayoutConstraintOrientationHorizontal);
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uiDarwinControlSetHuggingPriority(uiDarwinControl(g->child), NSLayoutPriorityDefaultLow, NSLayoutConstraintOrientationVertical);
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}
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groupRelayout(g);
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}
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int uiGroupMargined(uiGroup *g)
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{
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return g->margined;
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}
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void uiGroupSetMargined(uiGroup *g, int margined)
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{
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g->margined = margined;
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uiprivSingleChildConstraintsSetMargined(&(g->constraints), g->margined);
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}
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uiGroup *uiNewGroup(const char *title)
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{
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uiGroup *g;
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uiDarwinNewControl(uiGroup, g);
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g->box = [[NSBox alloc] initWithFrame:NSZeroRect];
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[g->box setTitle:uiprivToNSString(title)];
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[g->box setBoxType:NSBoxPrimary];
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[g->box setBorderType:NSLineBorder];
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[g->box setTransparent:NO];
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[g->box setTitlePosition:NSAtTop];
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// we can't use uiDarwinSetControlFont() because the selector is different
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[g->box setTitleFont:[NSFont systemFontOfSize:[NSFont systemFontSizeForControlSize:NSSmallControlSize]]];
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// default to low hugging to not hug edges
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g->horzHuggingPri = NSLayoutPriorityDefaultLow;
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g->vertHuggingPri = NSLayoutPriorityDefaultLow;
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return g;
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}
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