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= attributed strings
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attribute lengths are rounded to complete unicode codepoints
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zero-length attributes are elided
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consecutive attributes of the same type and value are merged
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overlapping attributes of different types do not split each other
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overlapping attributes of the same type but different values do split
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empty string is allowed
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empty string cannot have attributes
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font family names are case-insensitive both in attributes and in descriptors
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attributes are unique throughout a Unicode codepoint, not just to UTF-8 bytes
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define what "it is an error" means in the case of uiFreeAttribute() and all uiAttributeValue() functions and constructors
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does uiAttributeFamily() return a normalized string
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should uiNewAttributeBackground() be renamed to uiNewAttributeBackgroundColor() and likewise for the type constant
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should underline colors just ignore non-custom component arguments
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should any color getter function accept a NULL pointer
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what should uiAttributeUnderlineColor() do if the color type isn't Custom but the other pointers are non-NULL
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should uiOpenTypeFeaturesGet() accept a NULL value pointer
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what happens if uiOpenTypeFeaturesForEach() is given a NULl function pointer
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should FeaturesAttribute be changed to OpenTypeFeaturesAttribute and likewise for the type enum
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should uiNewFeaturesAttribute() accept NULL
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should uiNewFamilyAttribute() accept NULL
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it is an error in ForEach too
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invalid values for uiDrawTextAlign
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empty text layouts have one line
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TODO figure out what to do if any field (particularly the font family name) in uiFontDescriptor is unset
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