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// 11 march 2018
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#include "../common/attrstr.h"
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// dwrite.cpp
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extern IDWriteFactory *dwfactory;
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extern HRESULT uiprivInitDrawText(void);
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extern void uiprivUninitDrawText(void);
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struct fontCollection {
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IDWriteFontCollection *fonts;
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WCHAR userLocale[LOCALE_NAME_MAX_LENGTH];
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int userLocaleSuccess;
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};
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extern fontCollection *uiprivLoadFontCollection(void);
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extern WCHAR *uiprivFontCollectionFamilyName(fontCollection *fc, IDWriteFontFamily *family);
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extern void uiprivFontCollectionFree(fontCollection *fc);
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extern WCHAR *uiprivFontCollectionCorrectString(fontCollection *fc, IDWriteLocalizedStrings *names);
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// opentype.cpp
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extern IDWriteTypography *uiprivOpenTypeFeaturesToIDWriteTypography(const uiOpenTypeFeatures *otf);
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// fontmatch.cpp
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extern DWRITE_FONT_WEIGHT uiprivWeightToDWriteWeight(uiTextWeight w);
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extern DWRITE_FONT_STYLE uiprivItalicToDWriteStyle(uiTextItalic i);
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extern DWRITE_FONT_STRETCH uiprivStretchToDWriteStretch(uiTextStretch s);
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extern void uiprivFontDescriptorFromIDWriteFont(IDWriteFont *font, uiFontDescriptor *uidesc);
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// attrstr.cpp
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// TODO
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struct drawTextBackgroundParams;
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extern void uiprivAttributedStringApplyAttributesToDWriteTextLayout(uiDrawTextLayoutParams *p, IDWriteTextLayout *layout, std::vector<struct drawTextBackgroundParams *> **backgroundFuncs);
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// drawtext.cpp
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class drawingEffectsAttr : public IUnknown {
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ULONG refcount;
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bool hasColor;
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double r;
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double g;
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double b;
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double a;
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bool hasUnderline;
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uiUnderline u;
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bool hasUnderlineColor;
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double ur;
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double ug;
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double ub;
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double ua;
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public:
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drawingEffectsAttr(void);
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// IUnknown
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virtual HRESULT STDMETHODCALLTYPE QueryInterface(REFIID riid, void **ppvObject);
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virtual ULONG STDMETHODCALLTYPE AddRef(void);
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virtual ULONG STDMETHODCALLTYPE Release(void);
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void setColor(double r, double g, double b, double a);
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void setUnderline(uiUnderline u);
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void setUnderlineColor(double r, double g, double b, double a);
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HRESULT mkColorBrush(ID2D1RenderTarget *rt, ID2D1SolidColorBrush **b);
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HRESULT underline(uiUnderline *u);
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HRESULT mkUnderlineBrush(ID2D1RenderTarget *rt, ID2D1SolidColorBrush **b);
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};
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// TODO figure out where this type should *really* go in all the headers...
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struct drawTextBackgroundParams {
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size_t start;
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size_t end;
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double r;
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double g;
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double b;
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double a;
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};
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// fontdialog.cpp
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struct fontDialogParams {
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IDWriteFont *font;
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double size;
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WCHAR *familyName;
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WCHAR *styleName;
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};
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extern BOOL uiprivShowFontDialog(HWND parent, struct fontDialogParams *params);
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extern void uiprivLoadInitialFontDialogParams(struct fontDialogParams *params);
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extern void uiprivDestroyFontDialogParams(struct fontDialogParams *params);
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extern WCHAR *uiprivFontDialogParamsToString(struct fontDialogParams *params);
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