468 lines
24 KiB
XML
468 lines
24 KiB
XML
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<dc:description>Diagram Alur Arsitektur 8-Tahap: Video Ingest, FFmpeg Slicing, SAM3 Grounding, Review Canvas, Data Prep & Triage, Master Dataset, YOLO Retraining, Live Inference & Benchmark</dc:description>
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<text:p text:style-name="P_Title">Sistem Retraining & Live Counter Feedmill — Arsitektur & Pipeline Data 8 Tahap</text:p>
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<text:p text:style-name="P_Subtitle">Pipeline Closed-Loop End-to-End: Ingest CCTV 06:00, Ekstraksi FFmpeg, Auto-Label SAM3, Review Canvas, Triage Data, Dataset Freezing, YOLO Retraining & Live Inference</text:p>
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<text:p text:style-name="P_Badge_Row">[RTSP :8554] [06:00 Cutoff] [Sidecar JSON]</text:p>
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<text:p text:style-name="P_Bullet">• Ingest stream Dahua RTSP :8554 / WHEP :8889</text:p>
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<text:p text:style-name="P_Bullet">• Pengenalan OCR timestamp video otomatis</text:p>
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<text:p text:style-name="P_Bullet">• Partisi batch per hari kerja feedmill (06:00-05:59)</text:p>
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<text:p text:style-name="P_Bullet">• Metadata sidecar JSON & storage read-only</text:p>
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<text:p text:style-name="P_IO_Meta">IN: RTSP Stream / Batch MP4 | OUT: Indexed Video</text:p>
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<text:p text:style-name="P_Stage_Title_S2">2. Video Library & FFmpeg Slicing</text:p>
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<text:p text:style-name="P_Badge_Row">[FFmpeg 1.0 FPS] [Range Trim] [%06d.jpg]</text:p>
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<text:p text:style-name="P_Bullet">• Range streaming & visual time-range trimmer</text:p>
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<draw:connector draw:style-name="gr_conn_forward" svg:x1="21.4cm" svg:y1="7.6cm" svg:x2="22.5cm" svg:y2="7.6cm"/>
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<!-- Stage 3 -->
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<draw:custom-shape draw:style-name="gr_card_s3" svg:x="22.5cm" svg:y="3.8cm" svg:width="9.4cm" svg:height="7.6cm">
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<text:p text:style-name="P_Stage_Title_S3">3. SAM3 Grounding Engine</text:p>
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<text:p text:style-name="P_Stage_Sub">Singleton CUDA & Zero-Shot Auto-Label</text:p>
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<text:p text:style-name="P_Badge_Row">[Singleton GPU] [1 set_image] [Exemplar Pool]</text:p>
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<text:p text:style-name="P_Bullet">• Singleton CUDA manager (1 set_image per frame)</text:p>
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<text:p text:style-name="P_Bullet">• Multi-prompt zero-shot grounding per kelas</text:p>
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<text:p text:style-name="P_Bullet">• Cross-prompt NMS & ekstraksi polygon mask</text:p>
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<text:p text:style-name="P_Bullet">• Exemplar visual tuning (positive/negative points)</text:p>
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<text:p text:style-name="P_IO_Meta">IN: JPG Frames + Prompts | OUT: Polygon Labels</text:p>
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</draw:custom-shape>
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<!-- Connector 3 -> 4 -->
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<draw:connector draw:style-name="gr_conn_forward" svg:x1="31.9cm" svg:y1="7.6cm" svg:x2="33.0cm" svg:y2="7.6cm"/>
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<!-- Stage 4 -->
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<draw:custom-shape draw:style-name="gr_card_s4" svg:x="33.0cm" svg:y="3.8cm" svg:width="9.4cm" svg:height="7.6cm">
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<text:p text:style-name="P_Stage_Title_S4">4. Review Canvas & Editor</text:p>
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<text:p text:style-name="P_Stage_Sub">Dark-Mode Interactive Workspace</text:p>
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<text:p text:style-name="P_Badge_Row">[Dark Canvas] [Vertex/BBox] [Hotkeys Space/W/D]</text:p>
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<text:p text:style-name="P_Bullet">• Manipulasi interaktif vertex polygon & bounding box</text:p>
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<text:p text:style-name="P_Bullet">• Hotkey efisiensi (Space approve, W triage, D delete)</text:p>
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<text:p text:style-name="P_Bullet">• Re-assignment kelas label & filmstrip quick reclass</text:p>
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<text:p text:style-name="P_Bullet">• Pelacakan sumber (auto SAM3 vs manual edit)</text:p>
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<text:p text:style-name="P_IO_Meta">IN: Candidate Labels | OUT: Approved Annotations</text:p>
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</draw:custom-shape>
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<!-- DOWNWARD CONNECTOR: Stage 4 -> Stage 5 -->
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<draw:connector draw:style-name="gr_conn_down" svg:x1="37.7cm" svg:y1="11.4cm" svg:x2="37.7cm" svg:y2="13.0cm"/>
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<!-- BOTTOM ROW: Stages 5 to 8 (Serpentine Right-to-Left) -->
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<!-- Stage 5 -->
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<draw:custom-shape draw:style-name="gr_card_s5" svg:x="33.0cm" svg:y="13.0cm" svg:width="9.4cm" svg:height="7.6cm">
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<text:p text:style-name="P_Stage_Title_S5">5. Data Prep & Outlier Triage</text:p>
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<text:p text:style-name="P_Stage_Sub">Multi-Signal Quality Filter & Augment</text:p>
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<text:p text:style-name="P_Badge_Row">[Scatter Plot] [Crop Grid] [Augment Presets]</text:p>
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<text:p text:style-name="P_Bullet">• Filter keep-ranges (score, area_pct, aspect_ratio)</text:p>
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<text:p text:style-name="P_Bullet">• Scatter plot interaktif (Score x Area) & crop grid</text:p>
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<text:p text:style-name="P_Bullet">• Manual override per bounding box (keep/ignore)</text:p>
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<text:p text:style-name="P_Bullet">• Preset augmentasi (Off, Light, Medium, Aggressive)</text:p>
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<text:p text:style-name="P_IO_Meta">IN: Approved Batches | OUT: Filtered Annotations</text:p>
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</draw:custom-shape>
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<!-- Connector 5 -> 6 -->
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<draw:connector draw:style-name="gr_conn_backward" svg:x1="33.0cm" svg:y1="16.8cm" svg:x2="31.9cm" svg:y2="16.8cm"/>
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<!-- Stage 6 -->
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<draw:custom-shape draw:style-name="gr_card_s6" svg:x="22.5cm" svg:y="13.0cm" svg:width="9.4cm" svg:height="7.6cm">
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<text:p text:style-name="P_Stage_Title_S6">6. Master Dataset Freezing</text:p>
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<text:p text:style-name="P_Stage_Sub">Deterministic Immutable Repository</text:p>
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<text:p text:style-name="P_Badge_Row">[SHA1 Stable Val] [Immutable] [YOLO TXT]</text:p>
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<text:p text:style-name="P_Bullet">• Val split stabil permanen berbasis hash SHA1</text:p>
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<text:p text:style-name="P_Bullet">• Ekspor label format YOLO TXT (class x y w h)</text:p>
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<text:p text:style-name="P_Bullet">• Generasi manifest data.yaml & snapshot rules</text:p>
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<text:p text:style-name="P_Bullet">• Integrasi base datasets eksternal (train-only)</text:p>
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<text:p text:style-name="P_IO_Meta">IN: Filtered Labels | OUT: dataset/ train/ val/</text:p>
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</draw:custom-shape>
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<!-- Connector 6 -> 7 -->
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<draw:connector draw:style-name="gr_conn_backward" svg:x1="22.5cm" svg:y1="16.8cm" svg:x2="21.4cm" svg:y2="16.8cm"/>
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<!-- Stage 7 -->
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<draw:custom-shape draw:style-name="gr_card_s7" svg:x="12.0cm" svg:y="13.0cm" svg:width="9.4cm" svg:height="7.6cm">
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<text:p text:style-name="P_Stage_Title_S7">7. YOLO Retraining & Benchmark</text:p>
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<text:p text:style-name="P_Stage_Sub">Ultralytics Fine-Tuning & Evaluation</text:p>
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<text:p text:style-name="P_Badge_Row">[Ultralytics YOLO11] [mAP Compare] [Auto VRAM]</text:p>
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<text:p text:style-name="P_Bullet">• Fine-tuning YOLO11 dari base model terdaftar</text:p>
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<text:p text:style-name="P_Bullet">• VRAM auto-tuning & hardware agnostic execution</text:p>
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<text:p text:style-name="P_Bullet">• Evaluasi otomatis metrik mAP50 & mAP50-95</text:p>
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<text:p text:style-name="P_Bullet">• Ekspor model terbaik best.pt & log metrics.json</text:p>
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<text:p text:style-name="P_IO_Meta">IN: Master Dataset | OUT: best.pt + Metrics</text:p>
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</draw:custom-shape>
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<!-- Connector 7 -> 8 -->
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<draw:connector draw:style-name="gr_conn_backward" svg:x1="12.0cm" svg:y1="16.8cm" svg:x2="10.9cm" svg:y2="16.8cm"/>
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<!-- Stage 8 -->
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<draw:custom-shape draw:style-name="gr_card_s8" svg:x="1.5cm" svg:y="13.0cm" svg:width="9.4cm" svg:height="7.6cm">
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<text:p text:style-name="P_Stage_Title_S8">8. Live Inference & Counter</text:p>
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<text:p text:style-name="P_Stage_Sub">Real-Time Belt Counting & Benchmark</text:p>
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<text:p text:style-name="P_Badge_Row">[ByteTrack] [LineCross y1] [WHEP Stream :8889]</text:p>
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<text:p text:style-name="P_Bullet">• ByteTrack tracking & tripwire line cross (y1 edge)</text:p>
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<text:p text:style-name="P_Bullet">• Deploy best.pt ke runtime menghitung-karung</text:p>
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<text:p text:style-name="P_Bullet">• Stream low-latency WHEP di UI operator (:5000)</text:p>
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<text:p text:style-name="P_Bullet">• Headless benchmark otomatis vs Ground Truth Excel</text:p>
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<text:p text:style-name="P_IO_Meta">IN: best.pt + Live Video | OUT: Real-Time Counts</text:p>
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</draw:custom-shape>
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<!-- UPWARD FEEDBACK CONNECTOR: Stage 8 -> Stage 1 -->
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<draw:connector draw:style-name="gr_conn_feedback" svg:x1="6.2cm" svg:y1="13.0cm" svg:x2="6.2cm" svg:y2="11.4cm"/>
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<!-- FOOTER: Architecture & Data Store Reference Bar -->
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<draw:custom-shape draw:style-name="gr_footer" svg:x="1.5cm" svg:y="21.2cm" svg:width="41.0cm" svg:height="3.0cm">
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<text:p text:style-name="P_Footer_Heading">Infrastruktur & Storage Bus Terintegrasi</text:p>
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<text:p text:style-name="P_Footer_Text">• Storage Hierarchy: data/app.db (SQLite WAL) | data/projects/<slug>/dataset/ (Images, Labels, data.yaml) | data/batches/ (Frames 1.0 FPS) | models/<v>/best.pt</text:p>
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<text:p text:style-name="P_Footer_Text">• Port Matrix: Web UI (:8080) | FastAPI REST API (:8000) | Frontend Dev (:5173) | Operator Live Counter (:5000) | CCTV RTSP (:8554) | MediaMTX WHEP (:8889)</text:p>
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<text:p text:style-name="P_Footer_Text">• Operational Invariants: 1. Val Split Stabil Permanen (SHA1 Hash) | 2. 1 set_image() Per Image di SAM3 | 3. Video Archive Read-Only | 4. Dynamic GPU Auto-Tuning</text:p>
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</draw:custom-shape>
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</draw:page>
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</office:drawing>
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</office:body>
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</office:document> |